2.5D Training Progression Report. Unity
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Today we will start a new project with GameDevHQ program.
The project is going to be a 2.5D platformer. We will start in a 3D environment but lock the camera and movement to a 2D axis.
There a few main objectives for this project.
Here are a few:
- Get acquainted with moving the player using Character Controller
- Make a wall jump move to the player
- Make a functional lift system
- Make a modular moving platform
Character Controller
After setting up the environment and adding the player as a capsule, I added the character controller component to the player.
Using the character controller allows us to have even more control over the player movement by directly assigning and manipulating gravity. I will get into more details about this in a later article.
The Character controller has a very handy method called “Move()”. Using this method we can move the player.
_controller.Move(_velocity * Time.deltaTime);
The velocity Vector represents the move direction of the player multiplied by the speed.
Here is how it looks:
See you in the next progression report:)