Space Shooter Progress Report: Final Polish
After adding some new feature last time, it was time to finalize the project.
I added a few enemy types and a final boss. These were controlled by a modular waves system in order to control the flow of the game. Finally I gave the a retro/arcadie look.
New Enemy Types
All enemy types have been give a random probability to have shields and weapon systems.
Boss Enemy Type
Modular Wave System
What this basically does is spawn enemies waves of specific enemy types each time you defeat a wave until you reach the enemy.
I made an article about this, if you want to read this feel free here: Modular Wave System
Finally some retro fonts.
It was fun building this mini-project for GamDevHQ Program and I have surely learnt a lot along the way and ready to take on the next one.
If you want to try it out with all it’s chaos, just follow the link below:
Until the next one.